How many buffs can a unit have unless stated otherwise?

Prepare for the Riftbound Judge Test with flashcards and multiple-choice questions, each offering hints and explanations. Get exam ready now!

In the context of Riftbound, units typically have a standard limit on the number of buffs they can possess at any given time unless the game specifies otherwise. This limitation is set to maintain balance in gameplay, ensuring that no single unit becomes overwhelmingly powerful by stacking multiple buffs indefinitely. Thus, the rule that a unit can only have one buff unless otherwise specified reinforces strategic decision-making, where players must choose their buffs wisely and plan their actions in accordance with these limitations.

In contrast, the other choices suggest higher potential limits on buffs, which would allow for excessive growth in unit capabilities. Such options would not align with the game mechanics designed to promote balanced encounters and tactical variety in gameplay. By adhering to the rule of one buff, players are encouraged to think critically about their unit compositions and interactions, enhancing the overall strategic depth of the game.

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